
Released 12th April 2026
Graffiti

The graffiti system has been introduced!
🔧 What’s New
- Introduced graffiti spray item with updated inventory mappings
- Refactored item structure to ensure clean compatibility with ox_inventory
- Increased image rendering quality to 0.75 for sharper visuals in-world
- Added new crafting recipes, including integration with other systems (e.g. darker RP elements)
- Fixed multiple config inconsistencies and usage bugs
- Improved texture handling and rendering pipeline
🎮 Gameplay Impact
- Players can now tag locations with higher quality visuals
- Graffiti is more consistent across surfaces and no longer appears low resolution or broken
- Opens up more gang identity and territory expression opportunities
Postal Locker Robbery

This system has been fully implemented and optimised to create a high-risk, high-reward civilian crime activity.
🔧 What’s Changed
- Installed Postal Locker Theft v1.0.10
- Added new locker props and models across the map
- Simplified and rebalanced loot tables
- Introduced dispatch alerts when lockers are tampered with
- Integrated package-based loot system:
- Small packages
- Medium packages
- Large packages
- Added custom inventory images for each package type
🎮 Gameplay Impact
- Creates a dynamic robbery opportunity across the map
- Encourages police response and interaction through dispatch alerts
- Loot system now feels more reward-driven and scalable
Power Washing Job

The power washing system has received both technical and gameplay improvements to make it more polished and rewarding.
🔧 What’s Changed
- Updated to v1.3.0
- Introduced GBP currency support for consistency across the server
- Improved UI styling and readability
- Added power washer weapon system
- Fixed issues with:
- Job flow
- Mission bugs (removed broken contracts)
- Improved multiplayer job functionality
🎮 Gameplay Impact
- Provides a clean, casual civilian job loop
- Better UI and feedback makes the job feel more complete and satisfying
- Improved payouts and flow make it a viable money-making option
Torture and Kidnap System

A darker RP system designed to enhance serious roleplay scenarios, with proper balancing and item integration.
🔧 What’s Changed
- Added torture items with full configuration support
- Introduced custom inventory images for all related items
- Implemented crafting recipes tied into the wider crafting system
- Integrated with existing item durability and usage logic
- Refined item naming and structure for consistency
🎮 Gameplay Impact
- Enables high-stakes criminal roleplay scenarios
- Provides tools for interrogation-style RP (with rules enforced)
- Fully itemised system ensures everything is trackable and balanced
Diving

The diving system has been expanded into a fully fleshed-out activity with improved rewards and mechanics.
🔧 What’s Changed
- Installed full diving script with supporting items and gear
- Added:
- Scuba equipment
- Diving-related inventory items
- Reworked:
- Loot tables
- Crate RNG system
- Reward scaling
- Improved:
- Rental systems
- Pricing balance
- Refined underwater interaction and loot flow
🎮 Gameplay Impact
- Creates a unique exploration-based activity
- Encourages players to engage in risk vs reward gameplay
- More consistent loot makes diving feel worthwhile and repeatable
🧠 Core Systems & Framework Updates
- Updated um-multicharacter to v4.6.3 improving character stability and selection flow
- Added intro cinematic after new character creation for better immersion
- Synced taxi seatbelt system and integrated qbx_core notifications
- Implemented qbx_vehiclekeys integration within kq_link
- Refined job payment logic for Police & EHS, including handling missing job/grade edge cases
- Added skill checks and tool durability into crafting systems
- Introduced blueprint-based crafting system with UI updates and validation checks
- Added admin logging to server commands and improved Discord logging reliability
- Removed server-side AFK timer for improved player experience
🗺️ Map & World Improvements
- Merged NTeam map data and resolved multiple mapping conflicts (Gabz compatibility)
- Removed outdated or conflicting maps:
- LS Customs (old data)
- Rideout Customs
- Scrap Yard, Gardeners Mansion, Horny’s, Pawnshop
- Installed new environments and updates:
- Sandy / Paleto bridge & tunnel systems
- Powerwashing MLO
- Postal Locker props
- Updated postal locker models and improved placement
- Fixed mapping conflicts and prop issues across the city
🚗 Vehicles & Handling
- Added and configured April VIP Car & EndZ Coin vehicles
- Introduced BF Derv RS into the coin shop
- Completed initial handling setups:
- bentalya2
- baller8um
- Updated vehicles.lua and handling values across multiple vehicles
- Removed engine swap crafting recipes to rebalance progression (These are being removed in a future update)
- Restricted drive-bys for drivers while allowing specific exceptions
- Fixed issues with:
- Vehicle properties helper extraction
- Vehicle entry points (Kuruma Street removal)
💰 Economy & Balancing
- Reduced pricing for:
- BMX bikes
- Skateboards
- Improved diving system economy:
- Better loot tables
- Refined crate RNG
- Updated rental pricing
- Rebalanced snatch and grab loot
- Simplified postal locker loot system and added dispatch alerts
- Adjusted weather scheduling probabilities
- Disabled:
- OP Crime system
- Petty Crime system
- Restaurants temporarily
- Introduced endz_eco script for economic control
📦 Items, Inventory & Crafting
- Added small, medium, and large package items + loot crates
- Created new inventory images for ox_inventory:
- Packages
- BMX
- TCG assets
- Crafting materials
- Added new items:
- Graffiti spray
- Cigars, cigarettes, vapes
- Rolling papers
- Torture items (with configs + images)
- EndZ Trophy item
- Refactored:
- Alcohol items
- Food items and consumption logic
- Improved inventory structure and metadata handling
- Fixed a bug
🎮 Activities, Jobs & Features
- Installed and updated:
- Postal Locker Theft (v1.0.10)
- Snatch and Grab system
- Civilian job contracts
- Powerwashing job (v1.3.0 update)
- BMX & Skateboarding
- Updated jobs:
- Taxi job (meter, checkpoints, flow improvements)
- Postman job (depot + pay updates)
- Window cleaning (bugged mission removed)
- Added:
- Time Trials system with leaderboard tracking
- Lester hunting event improvements
- Scuba diving system with new items
- Disabled / Removed:
- Egg hunt event
- Phone snatching script
- Puffin job center (replaced & reinstalled cleanly)
- TV System
- Added the ability to control TVs in city with /tv
🎨 UI, Visuals & UX
- Updated UI colours and converted currency to GBP where applicable
- Improved:
- ATM UI (fixed stuck screen issue)
- Loading screen avatars and staff roles
- Svelte build outputs (TCG system)
- Added generic_texture_renderer_gfx resource
- Increased graffiti image quality to 0.75
👮 Police & Emergency Services
- Updated police job grade names
- Added:
- Police investigation scoreboard
- Police vehicle tracker
- Removed:
- Police tracker (old system)
- Police score resource
- Updated:
- Police IFAK whitelist
- Admin call whitelist
- Improved dispatch and alert integrations
🧟 Events, Minigames & Side Content
- Added and tested:
- Zombie event resource
- Hide and seek
- Rocketball (carball)
- Derby system improvements
- Trash hiding system
- Cleaned up:
- Legacy and archived resources
- Old Monk / 2-year-old scripts
- Duplicate or unused assets
🃏 The EndZ Trading Card Game (TCG) – In Development
- Introduced core TCG system
- Added:
- Card assets and PSD templates
- Inventory integration
- UI rendering updates
- Improved:
- Build pipeline and image handling
- Laid groundwork for:
- Pack opening systems
- Card metadata structure
🛠️ Fixes & Optimisation
- Fixed:
- ATM UI bugs
- Egg spawn locations
- Legion egg spawn issues
- Bank truck robbery logic
- Crafting table issue (GitHub #53)
- Removed:
- Duplicate resources
- Debugging code
- Legacy assets and scripts
- General:
- Performance improvements
- Resource cleanup
- Stability enhancements across the board
🗄️ Database Updates
- Added multiple database migrations:
- TheEndZV2010426.sql
- TheEndZV2020426.sql
- TheEndZV2090426.sql
- Plus historical schema updates
🎁 VIP & Monetisation Updates
- Updated:
- April VIP Car of the Month
- VIP benefits (bonus EndZ Coin for April)
- Added VIP vehicle into progression and vehicle configs
🧹 Clean-Up & Removals
- Removed outdated systems including:
- Phone snatching
- AFK timer
- Old emote menu (replaced with NUI version)
- Multiple legacy jobs, scripts, and assets
- Consolidated:
- Resource structure
- Dev folders and archived content
- Development Logs
- 12 April 2026

