The EndZ RP FiveM Update 2.1.0 (2074)

Released 12th April 2026

Graffiti

The graffiti system has been introduced!

🔧 What’s New

  • Introduced graffiti spray item with updated inventory mappings
  • Refactored item structure to ensure clean compatibility with ox_inventory
  • Increased image rendering quality to 0.75 for sharper visuals in-world
  • Added new crafting recipes, including integration with other systems (e.g. darker RP elements)
  • Fixed multiple config inconsistencies and usage bugs
  • Improved texture handling and rendering pipeline

🎮 Gameplay Impact

  • Players can now tag locations with higher quality visuals
  • Graffiti is more consistent across surfaces and no longer appears low resolution or broken
  • Opens up more gang identity and territory expression opportunities

Postal Locker Robbery

This system has been fully implemented and optimised to create a high-risk, high-reward civilian crime activity.

🔧 What’s Changed

  • Installed Postal Locker Theft v1.0.10
  • Added new locker props and models across the map
  • Simplified and rebalanced loot tables
  • Introduced dispatch alerts when lockers are tampered with
  • Integrated package-based loot system:
    • Small packages
    • Medium packages
    • Large packages
  • Added custom inventory images for each package type

🎮 Gameplay Impact

  • Creates a dynamic robbery opportunity across the map
  • Encourages police response and interaction through dispatch alerts
  • Loot system now feels more reward-driven and scalable

Power Washing Job

The power washing system has received both technical and gameplay improvements to make it more polished and rewarding.

🔧 What’s Changed

  • Updated to v1.3.0
  • Introduced GBP currency support for consistency across the server
  • Improved UI styling and readability
  • Added power washer weapon system
  • Fixed issues with:
    • Job flow
    • Mission bugs (removed broken contracts)
  • Improved multiplayer job functionality

🎮 Gameplay Impact

  • Provides a clean, casual civilian job loop
  • Better UI and feedback makes the job feel more complete and satisfying
  • Improved payouts and flow make it a viable money-making option

Torture and Kidnap System

A darker RP system designed to enhance serious roleplay scenarios, with proper balancing and item integration.

🔧 What’s Changed

  • Added torture items with full configuration support
  • Introduced custom inventory images for all related items
  • Implemented crafting recipes tied into the wider crafting system
  • Integrated with existing item durability and usage logic
  • Refined item naming and structure for consistency

🎮 Gameplay Impact

  • Enables high-stakes criminal roleplay scenarios
  • Provides tools for interrogation-style RP (with rules enforced)
  • Fully itemised system ensures everything is trackable and balanced

Diving

The diving system has been expanded into a fully fleshed-out activity with improved rewards and mechanics.

🔧 What’s Changed

  • Installed full diving script with supporting items and gear
  • Added:
    • Scuba equipment
    • Diving-related inventory items
  • Reworked:
    • Loot tables
    • Crate RNG system
    • Reward scaling
  • Improved:
    • Rental systems
    • Pricing balance
  • Refined underwater interaction and loot flow

🎮 Gameplay Impact

  • Creates a unique exploration-based activity
  • Encourages players to engage in risk vs reward gameplay
  • More consistent loot makes diving feel worthwhile and repeatable

🧠 Core Systems & Framework Updates

  • Updated um-multicharacter to v4.6.3 improving character stability and selection flow
  • Added intro cinematic after new character creation for better immersion
  • Synced taxi seatbelt system and integrated qbx_core notifications
  • Implemented qbx_vehiclekeys integration within kq_link
  • Refined job payment logic for Police & EHS, including handling missing job/grade edge cases
  • Added skill checks and tool durability into crafting systems
  • Introduced blueprint-based crafting system with UI updates and validation checks
  • Added admin logging to server commands and improved Discord logging reliability
  • Removed server-side AFK timer for improved player experience

🗺️ Map & World Improvements

  • Merged NTeam map data and resolved multiple mapping conflicts (Gabz compatibility)
  • Removed outdated or conflicting maps:
    • LS Customs (old data)
    • Rideout Customs
    • Scrap Yard, Gardeners Mansion, Horny’s, Pawnshop
  • Installed new environments and updates:
    • Sandy / Paleto bridge & tunnel systems
    • Powerwashing MLO
    • Postal Locker props
  • Updated postal locker models and improved placement
  • Fixed mapping conflicts and prop issues across the city

🚗 Vehicles & Handling

  • Added and configured April VIP Car & EndZ Coin vehicles
  • Introduced BF Derv RS into the coin shop
  • Completed initial handling setups:
    • bentalya2
    • baller8um
  • Updated vehicles.lua and handling values across multiple vehicles
  • Removed engine swap crafting recipes to rebalance progression (These are being removed in a future update)
  • Restricted drive-bys for drivers while allowing specific exceptions
  • Fixed issues with:
    • Vehicle properties helper extraction
    • Vehicle entry points (Kuruma Street removal)

💰 Economy & Balancing

  • Reduced pricing for:
    • BMX bikes
    • Skateboards
  • Improved diving system economy:
    • Better loot tables
    • Refined crate RNG
    • Updated rental pricing
  • Rebalanced snatch and grab loot
  • Simplified postal locker loot system and added dispatch alerts
  • Adjusted weather scheduling probabilities
  • Disabled:
    • OP Crime system
    • Petty Crime system
    • Restaurants temporarily
  • Introduced endz_eco script for economic control

📦 Items, Inventory & Crafting

  • Added small, medium, and large package items + loot crates
  • Created new inventory images for ox_inventory:
    • Packages
    • BMX
    • TCG assets
    • Crafting materials
  • Added new items:
    • Graffiti spray
    • Cigars, cigarettes, vapes
    • Rolling papers
    • Torture items (with configs + images)
    • EndZ Trophy item
  • Refactored:
    • Alcohol items
    • Food items and consumption logic
  • Improved inventory structure and metadata handling
  • Fixed a bug

🎮 Activities, Jobs & Features

  • Installed and updated:
    • Postal Locker Theft (v1.0.10)
    • Snatch and Grab system
    • Civilian job contracts
    • Powerwashing job (v1.3.0 update)
    • BMX & Skateboarding
  • Updated jobs:
    • Taxi job (meter, checkpoints, flow improvements)
    • Postman job (depot + pay updates)
    • Window cleaning (bugged mission removed)
  • Added:
    • Time Trials system with leaderboard tracking
    • Lester hunting event improvements
    • Scuba diving system with new items
  • Disabled / Removed:
    • Egg hunt event
    • Phone snatching script
    • Puffin job center (replaced & reinstalled cleanly)
  • TV System
    • Added the ability to control TVs in city with /tv

🎨 UI, Visuals & UX

  • Updated UI colours and converted currency to GBP where applicable
  • Improved:
    • ATM UI (fixed stuck screen issue)
    • Loading screen avatars and staff roles
    • Svelte build outputs (TCG system)
  • Added generic_texture_renderer_gfx resource
  • Increased graffiti image quality to 0.75

👮 Police & Emergency Services

  • Updated police job grade names
  • Added:
    • Police investigation scoreboard
    • Police vehicle tracker
  • Removed:
    • Police tracker (old system)
    • Police score resource
  • Updated:
    • Police IFAK whitelist
    • Admin call whitelist
  • Improved dispatch and alert integrations

🧟 Events, Minigames & Side Content

  • Added and tested:
    • Zombie event resource
    • Hide and seek
    • Rocketball (carball)
    • Derby system improvements
    • Trash hiding system
  • Cleaned up:
    • Legacy and archived resources
    • Old Monk / 2-year-old scripts
    • Duplicate or unused assets

🃏 The EndZ Trading Card Game (TCG) – In Development

  • Introduced core TCG system
  • Added:
    • Card assets and PSD templates
    • Inventory integration
    • UI rendering updates
  • Improved:
    • Build pipeline and image handling
  • Laid groundwork for:
    • Pack opening systems
    • Card metadata structure

🛠️ Fixes & Optimisation

  • Fixed:
    • ATM UI bugs
    • Egg spawn locations
    • Legion egg spawn issues
    • Bank truck robbery logic
    • Crafting table issue (GitHub #53)
  • Removed:
    • Duplicate resources
    • Debugging code
    • Legacy assets and scripts
  • General:
    • Performance improvements
    • Resource cleanup
    • Stability enhancements across the board

🗄️ Database Updates

  • Added multiple database migrations:
    • TheEndZV2010426.sql
    • TheEndZV2020426.sql
    • TheEndZV2090426.sql
    • Plus historical schema updates

🎁 VIP & Monetisation Updates

  • Updated:
    • April VIP Car of the Month
    • VIP benefits (bonus EndZ Coin for April)
  • Added VIP vehicle into progression and vehicle configs

🧹 Clean-Up & Removals

  • Removed outdated systems including:
    • Phone snatching
    • AFK timer
    • Old emote menu (replaced with NUI version)
    • Multiple legacy jobs, scripts, and assets
  • Consolidated:
    • Resource structure
    • Dev folders and archived content
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