
This is an in-game guide for The EndZ RP using the coca/cocaine production gameplay loop. Follow these steps to grow, process and package cocaine for sale. This guide describes game mechanics only — do not attempt anything like this in real life.
Requirements & gear
Skill
- Farming level 50 required to grow coca.
Items / equipment
- Trowel (to plant)
- Fertiliser
- Water (or watering tool/auto-water)
- Secateurs (to harvest)
- Concrete / cement bags (for the stomping pit)
- Can of petrol (for conversion step)
- Hydrochloric acid (game item for final conversion)
- Plastic / duct tape / bagging materials (for bricks)
- Burner phone (to break bricks into grams/ounces for sale)
- Inventory space and a vehicle for transport
Where to go
- Cayo Perico Island (south-east coast).
Reach it by plane, boat or helicopter. Explore the island to find male coca plants and the grow area where you can plant seeds.
Step 1 — Gather coca seeds
- Find male coca plants scattered around Cayo Perico.
- Use your third eye (or the in-game gather interaction) and complete the minigame to obtain coca seeds.
- Collect enough seeds for the size of your operation.
Step 2 — Planting & tending
- Travel to the designated grow area on the island.
- Ensure you have: trowel, fertiliser, and water in your inventory and farming level 50.
- Use seeds from your inventory to plant coca.
- Tend the plants: water when the soil dries and apply fertiliser early (where the game allows). Plants will grow through visible stages.
- If neglected or left dry they may die — check often.
Step 3 — Harvest
- When plants are mature, use secateurs to harvest coca leaves.
- Harvesting does not require a farming level. Secure plenty of leaves for the stomping pit.
Step 4 — The stomping pit (coca blend)

- Go to the stomping pit location.
- From your inventory, add coca leaves to fill the pit. The pit accepts up to 1000 leaves (max).
- Jump into the pit and use a cement bag to add concrete.
- Walk around the pit and complete the stomping action/minigame until the leaves are fully processed into coca blend.
- Multiple players can stomp the same pit simultaneously — great for teamwork.
- If the mix needs more cement, add additional cement bags.
Step 5 — Convert blend to paste

- Carry the coca blend to the blue barrels beside the pit.
- Add coca blend + can of petrol to the barrel and follow the in-game interaction to produce coca paste.
Step 6 — Make raw cocaine

- Take coca paste to the fire pits (processing area).
- Add hydrochloric acid to the fire pit along with the paste and complete the conversion interaction.
- Collect the resulting Raw Cocaine output from the fire pit.
Note: these are game mechanics. The names are item labels in the script rather than real-world instructions.
Step 7 — Bagging & brick making
- Use plastic and duct tape to bag and compress raw cocaine into bricks at a packaging table or via the bagging interaction.
- Bricks are the bulk product for transport and sale.
Step 8 — Breaking bricks for retail
- Use a burner phone (or the designated UI) to break bricks down into sellable units: grams, eighths, quarters, halves, ounces.
- Smaller units command higher margins but require more time and effort to sell.
Selling & logistics
- Transport bricks or packaged grams to buyers, dealers, or sell points.
- Use vehicles and safe routes to avoid police detection.
- Consider using multiple players for security and quicker production.
- Store excess stock in a secure lockup or grow op.
Teamplay & optimisation tips
- Team stomping is faster: invite friends to help fill and process the stomping pit.
- Bring extra cement and petrol so you do not need to run back.
- Set up a base near Cayo Perico for shorter trips.
- Use a dedicated vehicle with a lockable trunk for transport.
- Rotate roles: growers, stompers, processors, packagers and transporters to scale production.
Risks & precautions (in game)
- Production and transport will attract attention. Use stealth, disguises and safe routes.
- Police raids or seizures can result in loss of product and possible arrest.
- High volumes are lucrative but riskier — weigh reward vs exposure.
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- 26 October 2025

